A Two-Phase Dialogue Game for Skeptical Preferred Semantics

Zohreh Shams, Nir Oren

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Abstract

In this paper we propose a labelling based dialogue game for
determining whether a single argument within a Dung argumentation
framework is skeptically preferred. Our game consists of two phases, and
determines the membership of a single argument within the extension,
assuming optimal play by dialogue participants. In the first phase, one
player attempts to advance arguments to construct an extension not
containing the argument under consideration, while the second phase
verifies that the extension is indeed a preferred one. Correctness within
this basic game requires perfect play by both players, and we therefore
also introduce an overarching game to overcome this limitation.
Original languageEnglish
Title of host publicationLogics in Artificial Intelligence
Subtitle of host publication15th European Conference, JELIA 2016, Larnaca, Cyprus, November 9-11, 2016, Proceedings
EditorsLoizos Michael, Antonis Kakas
PublisherSpringer
Pages570-576
Number of pages7
ISBN (Electronic)978-3-319-48758-8
ISBN (Print)978-3-319-48757-1
DOIs
Publication statusPublished - 2016
EventJELIA 2016 - Larnaca, Cyprus
Duration: 9 Nov 201611 Nov 2016

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume10021
ISSN (Print)0302-9743

Conference

ConferenceJELIA 2016
CountryCyprus
CityLarnaca
Period9/11/1611/11/16

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Shams, Z., & Oren, N. (2016). A Two-Phase Dialogue Game for Skeptical Preferred Semantics. In L. Michael, & A. Kakas (Eds.), Logics in Artificial Intelligence: 15th European Conference, JELIA 2016, Larnaca, Cyprus, November 9-11, 2016, Proceedings (pp. 570-576). (Lecture Notes in Computer Science; Vol. 10021). Springer . https://doi.org/10.1007/978-3-319-48758-8_41