Adaptive Persuasive Games for Wellbeing

Research output: Chapter in Book/Report/Conference proceedingPublished conference contribution

Abstract

This research investigates the effectiveness of persuasive game interventions for health in motivating attitude and behaviour change to increase wellbeing and prevent symptoms of mental illness for students.
Original languageEnglish
Title of host publicationPERSUASIVE 2017 - Adjunct Proceedings of the 12th International Conference on Persuasive Technology
EditorsPeter W. de Vries, Thomas Van Rompay
Pages74-75
Number of pages2
Publication statusPublished - 3 Apr 2017
Event12th International Conference on Persuasive Technology, PERSUASIVE 2017 - Amsterdam, Netherlands
Duration: 4 Apr 20176 Apr 2017

Conference

Conference12th International Conference on Persuasive Technology, PERSUASIVE 2017
Country/TerritoryNetherlands
CityAmsterdam
Period4/04/176/04/17

Keywords

  • Persuasive Games
  • Persuasive Technology
  • Adaptation
  • Wellbeing
  • Personalisation

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