Adaptive Persuasive Games for Wellbeing

Ana Maria Ciocarlan

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This research investigates the effectiveness of persuasive game interventions for health in motivating attitude and behaviour change to increase wellbeing and prevent symptoms of mental illness for students.
Original languageEnglish
Title of host publicationPERSUASIVE 2017 - Adjunct Proceedings of the 12th International Conference on Persuasive Technology
EditorsPeter W. de Vries, Thomas Van Rompay
Pages74-75
Number of pages2
Publication statusPublished - 3 Apr 2017
Event12th International Conference on Persuasive Technology, PERSUASIVE 2017 - Amsterdam, Netherlands
Duration: 4 Apr 20176 Apr 2017

Conference

Conference12th International Conference on Persuasive Technology, PERSUASIVE 2017
CountryNetherlands
CityAmsterdam
Period4/04/176/04/17

Keywords

  • Persuasive Games
  • Persuasive Technology
  • Adaptation
  • Wellbeing
  • Personalisation

ASJC Scopus subject areas

  • Computer Science(all)
  • Human-Computer Interaction
  • Artificial Intelligence

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  • Cite this

    Ciocarlan, A. M. (2017). Adaptive Persuasive Games for Wellbeing. In P. W. de Vries, & T. Van Rompay (Eds.), PERSUASIVE 2017 - Adjunct Proceedings of the 12th International Conference on Persuasive Technology (pp. 74-75) http://persuasivetechnology.eu/wp-content/uploads/Adjunct-proceedings-third-edition.pdf