@inproceedings{a2232d3c8a5e470884504a5366783b14,
title = "An Evolution Computation Based Approach to Synthesize Video Texture",
abstract = "Texture synthesis is one of the hottest areas in computer graphics, computer vision and image processing fields, and video texture synthesis is one subset of it. We bring forward a new method on video texture synthesis, in which evolution computing technique is introduced into the processes of synthesizing videos. In the method, by analyzing and processing a finite source video clip, Infinite video sequences obtained can be played smoothly in vision. Comparing with many existing video texture synthesis algorithms, this method can not only get high-quality video results without complicated pre-processing of source video, but also improve the efficiency of synthesis. ",
author = "Yu Meng and Wenhui Li and Yan Wang and Wu Guo and Wei Pang",
year = "2006",
month = dec,
day = "5",
doi = "10.1007/11758525_30",
language = "English",
isbn = "3540343814",
volume = "3992",
series = "Lecture Notes in Computer Science - Computer Science and General Issues",
publisher = "Springer ",
pages = "223--230",
editor = "Alexandrov, {Vassil N.} and {van Albada}, {Geert Dick} and Sloot, {Peter M.A.} and Jack Dongarra",
booktitle = "Computational Science – ICCS 2006",
note = "6th International Conference on Computational Science (ICCS 2006) ; Conference date: 28-05-2006 Through 31-05-2006",
}