An Evolution Computation Based Approach to Synthesize Video Texture

Yu Meng, Wenhui Li, Yan Wang, Wu Guo, Wei Pang

Research output: Chapter in Book/Report/Conference proceedingPublished conference contribution

Abstract

Texture synthesis is one of the hottest areas in computer graphics, computer vision and image processing fields, and video texture synthesis is one subset of it. We bring forward a new method on video texture synthesis, in which evolution computing technique is introduced into the processes of synthesizing videos. In the method, by analyzing and processing a finite source video clip, Infinite video sequences obtained can be played smoothly in vision. Comparing with many existing video texture synthesis algorithms, this method can not only get high-quality video results without complicated pre-processing of source video, but also improve the efficiency of synthesis.
Original languageEnglish
Title of host publicationComputational Science – ICCS 2006
Subtitle of host publicationProceedings of the 6th International Conference, Part II
EditorsVassil N. Alexandrov, Geert Dick van Albada, Peter M.A. Sloot, Jack Dongarra
Place of PublicationBerlin, Germany
PublisherSpringer
Pages223-230
Number of pages8
Volume3992
ISBN (Print)3540343814, 978-3540343813
DOIs
Publication statusPublished - 5 Dec 2006
Event6th International Conference on Computational Science (ICCS 2006) - Reading, United Kingdom
Duration: 28 May 200631 May 2006

Publication series

NameLecture Notes in Computer Science - Computer Science and General Issues
PublisherSpringer
Volume3992
ISSN (Print)0302-9743

Conference

Conference6th International Conference on Computational Science (ICCS 2006)
Country/TerritoryUnited Kingdom
CityReading
Period28/05/0631/05/06

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