Abstract
Peer-to-peer (P2P) networks have become popular through the use of file-sharing over a decentralised network. They rely on keyword searching to allow peers to exchange files. However, for networks handling real-time information, such as those from sensor networks or computer games, information cannot easily be categorised by keywords. We developed a knowledge-based P2P mechanism in multiplayer games, based on roles individuals play and their information needs for game playing. In this paper, we show how we evaluated this mechanism when knowledge quality degrades.
Original language | English |
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Pages (from-to) | 350-357 |
Number of pages | 8 |
Journal | Procedia Computer Science |
Volume | 52 |
Early online date | 3 Jun 2015 |
DOIs | |
Publication status | Published - 2015 |
Keywords
- agents
- computer games
- information propagation
- knowledge-base mechanism
- peer-to-peer