TY - GEN
T1 - Experience with AOAB methodology in mobile computing module
AU - Al-Azawi, Rula
AU - Ayesh, Aladdin
N1 - Publisher Copyright:
© 2015 IEEE.
PY - 2016/1/11
Y1 - 2016/1/11
N2 - This paper describes a case study of how Agent Oriented Agile Based (AOAB) development methodology was implemented in mobile computing module to create game as a part of the module assessment requirements. Games can be used in higher education in many ways to increase students participation, enable variation in how lectures are taught and to increase students interest when they create their own game. We provide a new game development methodology and integrated with mobile computing module. The experience described in this paper is based on the feedback from the module staff member, students feedback, final student report and finally module evaluation report by students. The evaluation shows that the students who used AOAB methodology provide a better result rather than groups who used Agile game development methodology in game creation. Finally, we describe the benefit of using game in higher education and how we could enhance students progress in their study.
AB - This paper describes a case study of how Agent Oriented Agile Based (AOAB) development methodology was implemented in mobile computing module to create game as a part of the module assessment requirements. Games can be used in higher education in many ways to increase students participation, enable variation in how lectures are taught and to increase students interest when they create their own game. We provide a new game development methodology and integrated with mobile computing module. The experience described in this paper is based on the feedback from the module staff member, students feedback, final student report and finally module evaluation report by students. The evaluation shows that the students who used AOAB methodology provide a better result rather than groups who used Agile game development methodology in game creation. Finally, we describe the benefit of using game in higher education and how we could enhance students progress in their study.
KW - Adaptive development model
KW - Agent Oriented Agile Based (AOAB)
KW - Agile methodology
KW - Game development methodology
KW - Multi Agent Software Engineering (MaSE)
KW - Predictive development model
UR - http://www.scopus.com/inward/record.url?scp=84964861366&partnerID=8YFLogxK
U2 - 10.1109/OSSCOM.2015.7372683
DO - 10.1109/OSSCOM.2015.7372683
M3 - Published conference contribution
AN - SCOPUS:84964861366
T3 - 2015 International Conference on Open Source Software Computing, OSSCOM 2015
BT - 2015 International Conference on Open Source Software Computing, OSSCOM 2015
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - International Conference on Open Source Software Computing, OSSCOM 2015
Y2 - 10 September 2015 through 13 September 2015
ER -