Abstract
The LNL (linear, non-linear, linear) model has previously been successfully applied to the problem of texture segmentation. In this study we investigate the extent to which a simple LNL model can simulate human performance in a search task involving a target on a textured surface. Two different classes of surface are considered: 1/f(beta)-noise and near-regular textures. We find that in both cases the search performance of the model does not differ significantly from that of people, over a wide range of task difficulties.
Original language | English |
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Article number | 11 |
Number of pages | 12 |
Journal | Journal of Vision |
Volume | 9 |
Issue number | 4 |
DOIs | |
Publication status | Published - 13 Apr 2009 |
Keywords
- linear-nonlinear-linear model
- visual search
- texture
- texture analysis
- Saccadic selectivity
- computational model
- eye-movements
- direction
- vision
- target