Abstract
Agile software development methodologies has become very common in game development methodologies. However, such methodologies must be adapted to different game genres. The purpose of this paper is to investigate the existing game development methodologies and provide a new game development methodology suitable for different game genres. Furthermore, the methodology is based on both predictive and adaptive development models. A critical analysis of Agile game development methodology is presented and we identify the weakness of the current Agile game development. The Agile Agent Game Development Methodology (AAGDM) is introduced as a new hybrid methodology linking the Agent and Agile approach to create a generic game development methodology.
Original language | English |
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Title of host publication | Proceedings: 14th Middle Eastern Simulation and Modelling Multiconference |
Pages | 116-122 |
Number of pages | 7 |
Publication status | Published - 2014 |
Event | 14th Middle Eastern Simulation and Modelling Multiconference, MESM 2014 - 4th GAMEON-ARABIA Conference, GAMEON-ARABIA 2014 - Muscat, Oman Duration: 3 Feb 2014 → 5 Feb 2014 |
Conference
Conference | 14th Middle Eastern Simulation and Modelling Multiconference, MESM 2014 - 4th GAMEON-ARABIA Conference, GAMEON-ARABIA 2014 |
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Country/Territory | Oman |
City | Muscat |
Period | 3/02/14 → 5/02/14 |
Keywords
- Adaptive development model
- Ag- ile agent game development methodology (AAGDM)
- Agile methodology
- Game development methodology
- Multi agent software engineering (MaSE)
- Predictive development model