Multi Agent Software Engineering (MaSE) and agile methodology for game development

Rula Al-Azawi, Aladdin Ayesh, Khalfan Abdullah Al-Masruri, Ian Kenny

Research output: Chapter in Book/Report/Conference proceedingPublished conference contribution

4 Citations (Scopus)

Abstract

Agile software development methodologies has become very common in game development methodologies. However, such methodologies must be adapted to different game genres. The purpose of this paper is to investigate the existing game development methodologies and provide a new game development methodology suitable for different game genres. Furthermore, the methodology is based on both predictive and adaptive development models. A critical analysis of Agile game development methodology is presented and we identify the weakness of the current Agile game development. The Agile Agent Game Development Methodology (AAGDM) is introduced as a new hybrid methodology linking the Agent and Agile approach to create a generic game development methodology.

Original languageEnglish
Title of host publicationProceedings: 14th Middle Eastern Simulation and Modelling Multiconference
Pages116-122
Number of pages7
Publication statusPublished - 2014
Externally publishedYes
Event14th Middle Eastern Simulation and Modelling Multiconference, MESM 2014 - 4th GAMEON-ARABIA Conference, GAMEON-ARABIA 2014 - Muscat, Oman
Duration: 3 Feb 20145 Feb 2014

Conference

Conference14th Middle Eastern Simulation and Modelling Multiconference, MESM 2014 - 4th GAMEON-ARABIA Conference, GAMEON-ARABIA 2014
Country/TerritoryOman
CityMuscat
Period3/02/145/02/14

Keywords

  • Adaptive development model
  • Ag- ile agent game development methodology (AAGDM)
  • Agile methodology
  • Game development methodology
  • Multi agent software engineering (MaSE)
  • Predictive development model

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