This paper introduces a subjective logic based argumentation framework primarily targeted at evidential reasoning. The frame work explicitly caters for argument schemes, accrual of arguments, and burden of proof; these concepts appear in many types of argument, and are particularly useful in dialogues revolving around evidential reasoning. The concept of a sensor is also useful in this domain, representing a source of evidence, and is incorporated in our framework. We show how the framework copes with a number of problems that existing frameworks have difficulty dealing with, and how it can be situated within a simple dialogue game. Finally, we examine reasoning machinery that enables an agent to decide what argument to advance with the goal of maximising its utility at the end of a dialogue.
|Number of pages||16|
|Publication status||Published - Jul 2007|
- dialogue game
- subjective logic