We developed an agent-based model with the aim of investigating the effect of the interaction among several virtual actors characterized by (1) a certain level of emotional intelligence and (2) an individual behavioral proneness to act positively or negatively within social interactions. The goal of each agent is to achieve a satisfactory internal state, which is consequential to the positive/negative effects derived by the incurred social interactions. As a result, when the simulation run, we observe the spontaneous emergence of groups. Moreover, it could be easily noted that the large majority of the defectors are incapable to join to any group, and the few groups that accept defectors are not able to maintain more than one of this kind of actors. Finally, we studied the ratios between virtual actors when stable configurations are reached.