The Specters of 1948

Suk-Jun Kim (Composer), Kwangrae Kim (Other), Daegyeom Heo (Producer)

Research output: Non-textual formComposition

Abstract

The Specters of 1948, a VR theatre performance piece produced by TOPOS with immersive sound, is an original VR theatre/film that reimagines the tragic history of Jesu Island in South Korea between 1948 and 1954 in which there was a massive massacre by the then new Korean government backed by the US right after the independence from the Japan Occupancy. The play/film approaches the event from the lens of Antigone, a Greek tragedy. In 1948 AD Antigone, this event and story are told by state-of-the-art technologies like VR filming, 3D digital scenography, and 3D immersive sound on a head-mounted device with headphones. The sound team led by Dr Suk-Jun Kim developed the production model for collecting and processing 3D sound materials during the preproduction, filming, and post-production stages to deliver immersive and narrative-leading sound and music.
Original languageOther
Publication statusPublished - 30 Jun 2018

Keywords

  • Composition
  • Sound Design
  • Immsersive Sound
  • VR
  • theatre

Cite this

Kim, S-J. (Composer), Kim, K. (Other), & Heo, D. (Producer). (2018). The Specters of 1948. Composition
The Specters of 1948. Kim, Suk-Jun (Composer); Kim, Kwangrae (Other); Heo, Daegyeom (Producer). 2018.

Research output: Non-textual formComposition

Kim, S-J, Kim, K & Heo, D, The Specters of 1948, 2018, Composition.
Kim S-J (Composer), Kim K (Other), Heo D (Producer). The Specters of 1948 2018.
Kim, Suk-Jun (Composer) ; Kim, Kwangrae (Other) ; Heo, Daegyeom (Producer). / The Specters of 1948. [Composition].
@misc{1065fd1cfe6749f0b77afe2ed753db62,
title = "The Specters of 1948",
abstract = "The Specters of 1948, a VR theatre performance piece produced by TOPOS with immersive sound, is an original VR theatre/film that reimagines the tragic history of Jesu Island in South Korea between 1948 and 1954 in which there was a massive massacre by the then new Korean government backed by the US right after the independence from the Japan Occupancy. The play/film approaches the event from the lens of Antigone, a Greek tragedy. In 1948 AD Antigone, this event and story are told by state-of-the-art technologies like VR filming, 3D digital scenography, and 3D immersive sound on a head-mounted device with headphones. The sound team led by Dr Suk-Jun Kim developed the production model for collecting and processing 3D sound materials during the preproduction, filming, and post-production stages to deliver immersive and narrative-leading sound and music.",
keywords = "Composition, Sound Design, Immsersive Sound, VR, theatre",
author = "Suk-Jun Kim and Kwangrae Kim and Daegyeom Heo",
year = "2018",
month = "6",
day = "30",
language = "Other",

}

TY - ADVS

T1 - The Specters of 1948

A2 - Kim, Suk-Jun

A2 - Kim, Kwangrae

A2 - Heo, Daegyeom

PY - 2018/6/30

Y1 - 2018/6/30

N2 - The Specters of 1948, a VR theatre performance piece produced by TOPOS with immersive sound, is an original VR theatre/film that reimagines the tragic history of Jesu Island in South Korea between 1948 and 1954 in which there was a massive massacre by the then new Korean government backed by the US right after the independence from the Japan Occupancy. The play/film approaches the event from the lens of Antigone, a Greek tragedy. In 1948 AD Antigone, this event and story are told by state-of-the-art technologies like VR filming, 3D digital scenography, and 3D immersive sound on a head-mounted device with headphones. The sound team led by Dr Suk-Jun Kim developed the production model for collecting and processing 3D sound materials during the preproduction, filming, and post-production stages to deliver immersive and narrative-leading sound and music.

AB - The Specters of 1948, a VR theatre performance piece produced by TOPOS with immersive sound, is an original VR theatre/film that reimagines the tragic history of Jesu Island in South Korea between 1948 and 1954 in which there was a massive massacre by the then new Korean government backed by the US right after the independence from the Japan Occupancy. The play/film approaches the event from the lens of Antigone, a Greek tragedy. In 1948 AD Antigone, this event and story are told by state-of-the-art technologies like VR filming, 3D digital scenography, and 3D immersive sound on a head-mounted device with headphones. The sound team led by Dr Suk-Jun Kim developed the production model for collecting and processing 3D sound materials during the preproduction, filming, and post-production stages to deliver immersive and narrative-leading sound and music.

KW - Composition

KW - Sound Design

KW - Immsersive Sound

KW - VR

KW - theatre

UR - http://newsculture.heraldcorp.com/sub_read.html?uid=122297&section=sc158&section2=

UR - https://www.facebook.com/events/534508570265845/

M3 - Composition

ER -