Towards an AOSE: Game development methodology

Rula Al-Azawi, Aladdin Ayesh, Ian Kenny, Khalfan Abdullah Al-Masruri

Research output: Chapter in Book/Report/Conference proceedingPublished conference contribution

3 Citations (Scopus)

Abstract

Over the last decade, many methodologies for developing agent based systems have been developed, however no complete evaluation frameworks have been provided. Agent Oriented Software Engineering (AOSE) methodologies enhance the ability of software engineering to develop complex applications such as games; whilst it can be difficult for researchers to select an AOSE methodology suitable for a specific application. In this paper a new framework for evaluating different types of AOSE, such as qualitative and quantitative evaluations will be introduced. The framework assists researchers to select a preferable AOSE which could be used in a game development methodology. Furthermore the results from this evaluation framework can be used to determine the existing gaps in each methodology.

Original languageEnglish
Title of host publicationDistributed Computing and Artificial Intelligence - 10th International Conference
PublisherSpringer Verlag
Pages493-501
Number of pages9
ISBN (Print)9783319005508
DOIs
Publication statusPublished - 2013
Externally publishedYes
Event10th International Symposium on Distributed Computing and Artificial Intelligence 2013, DCAI 2013 - Salamanca, Spain
Duration: 22 May 201324 May 2013

Publication series

NameAdvances in Intelligent Systems and Computing
Volume217
ISSN (Print)2194-5357

Conference

Conference10th International Symposium on Distributed Computing and Artificial Intelligence 2013, DCAI 2013
Country/TerritorySpain
CitySalamanca
Period22/05/1324/05/13

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