Towards an AOSE: Game development methodology

Rula Al-Azawi, Aladdin Ayesh, Ian Kenny, Khalfan Abdullah Al-Masruri

    Research output: Chapter in Book/Report/Conference proceedingPublished conference contribution

    3 Citations (Scopus)

    Abstract

    Over the last decade, many methodologies for developing agent based systems have been developed, however no complete evaluation frameworks have been provided. Agent Oriented Software Engineering (AOSE) methodologies enhance the ability of software engineering to develop complex applications such as games; whilst it can be difficult for researchers to select an AOSE methodology suitable for a specific application. In this paper a new framework for evaluating different types of AOSE, such as qualitative and quantitative evaluations will be introduced. The framework assists researchers to select a preferable AOSE which could be used in a game development methodology. Furthermore the results from this evaluation framework can be used to determine the existing gaps in each methodology.

    Original languageEnglish
    Title of host publicationDistributed Computing and Artificial Intelligence - 10th International Conference
    PublisherSpringer Verlag
    Pages493-501
    Number of pages9
    ISBN (Print)9783319005508
    DOIs
    Publication statusPublished - 2013
    Event10th International Symposium on Distributed Computing and Artificial Intelligence 2013, DCAI 2013 - Salamanca, Spain
    Duration: 22 May 201324 May 2013

    Publication series

    NameAdvances in Intelligent Systems and Computing
    Volume217
    ISSN (Print)2194-5357

    Conference

    Conference10th International Symposium on Distributed Computing and Artificial Intelligence 2013, DCAI 2013
    Country/TerritorySpain
    CitySalamanca
    Period22/05/1324/05/13

    Fingerprint

    Dive into the research topics of 'Towards an AOSE: Game development methodology'. Together they form a unique fingerprint.

    Cite this