Use of gamification to improve student revision of physiological and pharmacological concepts

Cameron John Malcolm, Jack Kirkman, Derek Anthony Scott

Research output: Contribution to conferencePoster

6 Downloads (Pure)
Original languageEnglish
Publication statusPublished - 16 Sep 2018
EventEurophysiology 2018 - QEII Conference Centre, London, United Kingdom
Duration: 14 Sep 201816 Sep 2018
https://www.europhysiology2018.org/

Conference

ConferenceEurophysiology 2018
CountryUnited Kingdom
CityLondon
Period14/09/1816/09/18
Internet address

Keywords

  • physiology
  • pharmacology
  • revision
  • education
  • students
  • Quizlet
  • app
  • gamification

Cite this

Malcolm, C. J., Kirkman, J., & Scott, D. A. (2018). Use of gamification to improve student revision of physiological and pharmacological concepts. Poster session presented at Europhysiology 2018, London, United Kingdom.

Use of gamification to improve student revision of physiological and pharmacological concepts. / Malcolm, Cameron John; Kirkman, Jack; Scott, Derek Anthony.

2018. Poster session presented at Europhysiology 2018, London, United Kingdom.

Research output: Contribution to conferencePoster

Malcolm, CJ, Kirkman, J & Scott, DA 2018, 'Use of gamification to improve student revision of physiological and pharmacological concepts' Europhysiology 2018, London, United Kingdom, 14/09/18 - 16/09/18, .
Malcolm CJ, Kirkman J, Scott DA. Use of gamification to improve student revision of physiological and pharmacological concepts. 2018. Poster session presented at Europhysiology 2018, London, United Kingdom.
Malcolm, Cameron John ; Kirkman, Jack ; Scott, Derek Anthony. / Use of gamification to improve student revision of physiological and pharmacological concepts. Poster session presented at Europhysiology 2018, London, United Kingdom.
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language = "English",
note = "Europhysiology 2018 ; Conference date: 14-09-2018 Through 16-09-2018",
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KW - pharmacology

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KW - Quizlet

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