Use of gamification to improve student revision of physiological and pharmacological concepts—a pilot study

Cameron John Malcolm, Jack Kirkman, Derek Anthony Scott

Research output: Contribution to conferencePoster

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Abstract

Gamification is a teaching methodology where learners may be motivated to engage with their learning material more effectively by applying gaming mechanics to traditional education material or lessons.
As well as helping students learn more effectively, we hoped a gamification approach would improve student interactions in highly diverse student groups, some of whom join an already established class at a late stage i.e. exchange programme students, articulating students from FE colleges.
This pilot study has encouraged us to increase use of apps such as Quizlet and explore further ways in which gamification could be applied to other teaching activities.
Original languageEnglish
Publication statusPublished - 25 Apr 2019
Event11th Annual Academic Development Symposium - Aberdeen, United Kingdom
Duration: 25 Apr 201925 Apr 2019

Conference

Conference11th Annual Academic Development Symposium
CountryUnited Kingdom
CityAberdeen
Period25/04/1925/04/19

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student
Teaching
mechanic
methodology
interaction
learning
education
Group

Keywords

  • gamification
  • engagement
  • physiology
  • pharmacology
  • Quizlet
  • Motivation
  • students
  • revision
  • education

Cite this

Malcolm, C. J., Kirkman, J., & Scott, D. A. (2019). Use of gamification to improve student revision of physiological and pharmacological concepts—a pilot study. Poster session presented at 11th Annual Academic Development Symposium, Aberdeen, United Kingdom.

Use of gamification to improve student revision of physiological and pharmacological concepts—a pilot study. / Malcolm, Cameron John; Kirkman, Jack; Scott, Derek Anthony.

2019. Poster session presented at 11th Annual Academic Development Symposium, Aberdeen, United Kingdom.

Research output: Contribution to conferencePoster

Malcolm, CJ, Kirkman, J & Scott, DA 2019, 'Use of gamification to improve student revision of physiological and pharmacological concepts—a pilot study' 11th Annual Academic Development Symposium, Aberdeen, United Kingdom, 25/04/19 - 25/04/19, .
Malcolm CJ, Kirkman J, Scott DA. Use of gamification to improve student revision of physiological and pharmacological concepts—a pilot study. 2019. Poster session presented at 11th Annual Academic Development Symposium, Aberdeen, United Kingdom.
Malcolm, Cameron John ; Kirkman, Jack ; Scott, Derek Anthony. / Use of gamification to improve student revision of physiological and pharmacological concepts—a pilot study. Poster session presented at 11th Annual Academic Development Symposium, Aberdeen, United Kingdom.
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