Use of gamification to improve student revision of physiological and pharmacological concepts—a pilot study

Cameron John Malcolm, Jack Kirkman, Derek Anthony Scott

Research output: Contribution to conferencePoster

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Abstract

Gamification is a teaching methodology where learners may be motivated to engage with their learning material more effectively by applying gaming mechanics to traditional education material or lessons.
As well as helping students learn more effectively, we hoped a gamification approach would improve student interactions in highly diverse student groups, some of whom join an already established class at a late stage i.e. exchange programme students, articulating students from FE colleges.
This pilot study has encouraged us to increase use of apps such as Quizlet and explore further ways in which gamification could be applied to other teaching activities.
Original languageEnglish
Publication statusPublished - 25 Apr 2019
Event11th Annual Academic Development Symposium - Regent Building, Old Aberdeen , Aberdeen, United Kingdom
Duration: 25 Apr 201925 Apr 2019

Conference

Conference11th Annual Academic Development Symposium
Country/TerritoryUnited Kingdom
CityAberdeen
Period25/04/1925/04/19

Keywords

  • gamification
  • engagement
  • physiology
  • pharmacology
  • Quizlet
  • Motivation
  • students
  • revision
  • education

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