What Game Theory can do for NLG: the case of vague language

Kees van Deemter

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Citations (Scopus)
Original languageEnglish
Title of host publicationProceedings of 12th European Workshop on Natural Language Generation (ENLG-2009)
Pages154-161
Number of pages8
Publication statusPublished - Mar 2009

Keywords

  • natural language generation
  • vagueness
  • game theory

Cite this

van Deemter, K. (2009). What Game Theory can do for NLG: the case of vague language. In Proceedings of 12th European Workshop on Natural Language Generation (ENLG-2009) (pp. 154-161)

What Game Theory can do for NLG : the case of vague language. / van Deemter, Kees.

Proceedings of 12th European Workshop on Natural Language Generation (ENLG-2009). 2009. p. 154-161.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

van Deemter, K 2009, What Game Theory can do for NLG: the case of vague language. in Proceedings of 12th European Workshop on Natural Language Generation (ENLG-2009). pp. 154-161.
van Deemter K. What Game Theory can do for NLG: the case of vague language. In Proceedings of 12th European Workshop on Natural Language Generation (ENLG-2009). 2009. p. 154-161
van Deemter, Kees. / What Game Theory can do for NLG : the case of vague language. Proceedings of 12th European Workshop on Natural Language Generation (ENLG-2009). 2009. pp. 154-161
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