Designing Physical and Virtual Walkshop Methods for Speculative Internet of Things Research

Nuri Kwon*, Naomi Jacobs, Louise Mullagh, Marianna Cavada, Milan Markovic, Benjamin Wainwright, Kirsty Chekansky, Rachel Cooper

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

This paper describes a novel method combining speculative design with walking workshops to reveal the ethical and social challenges of connected technology in public spaces for policymaking. In the digitally hyper-connected society, digital technologies such as sensors, the Internet of Things (IoT), and Artificial intelligence (AI) enable people, and ordinary objects, to be connected in almost every place. This project tested different methods such as a walking method called walkshop and digital recreation of the physical environment to allow policymakers to explore a future connected place. We introduce a comparative analysis to show the opportunities and challenges of both physical and digital methods. The findings show the value of physical and virtual walkshops to engage communities and place managers on building a connected place in a participatory manner.

Original languageEnglish
Title of host publicationDIGICOM 2022
Subtitle of host publicationAdvances in Design and Digital Communication III
EditorsNuno Martins, Daniel Brandao
PublisherSpringer Nature
Pages392-405
Number of pages14
ISBN (Electronic)978-3-031-20364-0
ISBN (Print)978-3-031-20366-4, 978-3-031-20363-3
DOIs
Publication statusPublished - 10 Nov 2023

Publication series

NameSpringer Series in Design and Innovation
Volume27
ISSN (Print)2661-8184
ISSN (Electronic)2661-8192

Bibliographical note

Funding Information:
Ahmed, M., Zeile, P.: Places’ representation on social media (2020)

Publisher Copyright:
© 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.

Keywords

  • Connected places
  • Speculative design
  • Walkshops

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