Enhanced memory-driven attentional capture in action video game players

Bao Zhang, Shuhui Liu, Ziwen Luo, Sai Huang (Corresponding Author), Jie Sui (Corresponding Author)

Research output: Contribution to journalArticle

Abstract

Action video game players (AVGPs) have been shown to have an enhanced cognitive control ability to reduce stimulus-driven attentional capture (e.g., from an exogenous salient distractor) compared with non-action video game players (NVGPs). Here we examined whether these benefits could extend to the memory-driven attentional capture (i.e., working memory (WM) representations bias visual attention toward a matching distractor). AVGPs and NVGPs were instructed to complete a visual search task while actively maintaining 1, 2 or 4 items in WM. There was a robust advantage to the memory-driven attentional capture in reaction time and first eye movement fixation in the AVGPs compared to the NVGPs when they had to maintain one item in WM. Moreover, the effect of memory-driven attentional capture was maintained in the AVGPs when the WM load was increased, but it was eliminated in the NVGPs. The results suggest that AVGPs may devote more attentional resources to sustaining the
cognitive control rather than to suppressing the attentional capture driven by the active WM representations.
Original languageEnglish
Article number106271
Number of pages7
JournalComputers in Human Behavior
Volume107
Early online date18 Jan 2020
DOIs
Publication statusE-pub ahead of print - 18 Jan 2020

Keywords

  • Action video game players
  • Memory-driven attentional capture
  • Cognitive promotion
  • Working memory
  • LOAD
  • SKILLS
  • VISUAL WORKING-MEMORY
  • GUIDANCE
  • MULTIPLE
  • FEATURES
  • COMPETITION
  • INTERFERENCE
  • SELECTION

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