Abstract
Participating in kindness activities, being generous and showing gratitude, can help people increase their overall happiness levels and improve their levels of wellbeing. This paper describes an installation which will run during the UMAP 2018 Conference. We demonstrate how a gamified digital behavior change intervention can be used to encourage people of different personality types to engage in simple acts of kindness. The system will have implications for future work on personalising persuasive interventions for wellbeing and developing user models through self-assessment and objective behavioural outcomes.
Original language | English |
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Title of host publication | UMAP 2018 - Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization |
Publisher | Association for Computing Machinery, Inc |
Pages | 219-220 |
Number of pages | 2 |
ISBN (Electronic) | 9781450357845 |
DOIs | |
Publication status | Published - 2 Jul 2018 |
Event | 26th ACM International Conference on User Modeling, Adaptation and Personalization, UMAP 2018 - Singapore, Singapore Duration: 8 Jul 2018 → 11 Jul 2018 http://www.um.org/umap2018/ (Link to Official website) |
Conference
Conference | 26th ACM International Conference on User Modeling, Adaptation and Personalization, UMAP 2018 |
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Country/Territory | Singapore |
City | Singapore |
Period | 8/07/18 → 11/07/18 |
Internet address |
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Keywords
- Adaptation
- Engagement
- Kindness
- Personality
- Persuasive Games
- Persuasive Technology
- Wellbeing