Abstract
Our wider research project investigates the design of a persuasive game for preventing mental health problems and improving subjective wellbeing in a student population. In this paper, we explore how persuasive game elements and interactions can be adapted to different student personalities, active stressors and attitudes. In six focus groups we investigated (1) which key stressors are experienced by students, (2) what characteristics of students need to be considered for adapting game interactions and challenges, and (3) which approaches to personalisation could be applied. Participants were shown stories about a fictional student, conveying high and low levels of three personality traits (Conscientiousness, Emotional Stability and Extraversion), levels of active stressors, and varying attitudes towards change. Participants discussed how to tailor game interactions, activities and challenges to the characteristics of the fictional student. In general, participants perceived real-time personalisation using implicit measures as more effective, but recognised explicit profiling as a valuable complementary method. These findings have implications for the personalisation and design of persuasive game based interventions for health.
Original language | English |
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Title of host publication | UMAP 2017 - Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization |
Editors | Marko Tkalcic, Dhaval Thakker, Panagiotis Germanakos, Kalina Yacef, Cecile Paris, Olga Santos |
Publisher | Association for Computing Machinery, Inc |
Pages | 402-407 |
Number of pages | 6 |
ISBN (Electronic) | 9781450350679 |
DOIs | |
Publication status | Published - 9 Jul 2017 |
Event | 25th ACM International Conference on User Modeling, Adaptation, and Personalization, UMAP 2017 - Bratislava, Slovakia Duration: 9 Jul 2017 → 12 Jul 2017 |
Conference
Conference | 25th ACM International Conference on User Modeling, Adaptation, and Personalization, UMAP 2017 |
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Country/Territory | Slovakia |
City | Bratislava |
Period | 9/07/17 → 12/07/17 |
Keywords
- Adaptation
- Attitude
- Mental health
- Personality
- Persuasive games
- Stress
- Wellbeing