Some Empirical Criteria for Attributing Creativity to a Computer Program

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Abstract

Over recent decades there has been a growing interest in the question of
whether computer programs are capable of genuinely creative activity. Although
this notion can be explored as a purely philosophical debate, an alternative perspective is to consider what aspects of the behaviour of a program might be noted or measured in order to arrive at an empirically supported judgement that creativity has occurred. We sketch out, in general abstract terms, what goes on when a potentially creative program is constructed and run, and list some of the relationships (for example, between input and output) which might contribute to a decision about creativity. Specifically, we list a number of criteria which might indicate interesting properties of a program’s behaviour, from the perspective of possible creativity. We go on to review some ways in which these criteria have been applied to actual implementations, and some possible improvements to this way of assessing creativity.
Original languageEnglish
Pages (from-to)67-99
Number of pages33
JournalMinds and Machines
Volume17
Issue number1
DOIs
Publication statusPublished - Mar 2007

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Creativity

Keywords

  • AI methodology
  • computational creativity
  • empirical criteria
  • generating artefacts
  • assessing output

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Some Empirical Criteria for Attributing Creativity to a Computer Program. / Ritchie, Graeme D.

In: Minds and Machines, Vol. 17, No. 1, 03.2007, p. 67-99.

Research output: Contribution to journalArticle

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